There isn’t anything inherently evil about EA or Activision. And I even know why they did that and get it. This is a fun game, obviously marred by an extremely limited pool of quests that feel extremely meaningless quite early into the campaign (you can always be doing something better with your time, literally resting in town to recover stamina for smithing is more profitable than killing looters, and you can get a couple workshops up right away so cash flow isn’t an issue).īut if all the economic stuff wasn’t so easy to game that in less than 8 hours investment into a franchise I had never explored, I had over a million gold, what would actually make this game satisfying in the long run? And what is the gameplay loop we can create that would actually be satisfying for people interested in long term play? If that sounds like a very Blizzard question to ask, I know a lot of people that worked there for a long time and these are the questions that they asked when designing games.Įdited to add: when they were a real company and everyone that had made their money hadn’t retired and been replaced by an Activision producer. My fellow QT3 friends, I have a question to ask you.